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AI Insights · Timothy · July 2021

Top 5 Real-Time Strategy Apps on Android in Central America Q2 2021

Discover the performance of the leading real-time strategy games on the Android platform in Central America during Q2 2021, with insights from Sensor Tower.

Top 5 Real-Time Strategy Apps on Android in Central America Q2 2021

Performance of Top 5 Real-Time Strategy Apps on Android in Central America in Q2 2021

In the second quarter of 2021, the top real-time strategy apps on the Android platform in Central America showed varied performance metrics. Here’s an overview of the weekly downloads, revenue, and active users for the top five apps in this category, based on Sensor Tower data.

Clash Royale

Weekly Revenue: The app experienced fluctuations in weekly revenue, starting at approximately $26K at the end of March and peaking at around $59K in early June. It ended the quarter with around $32K in the final week of June.

Weekly Downloads: Downloads saw a notable increase, beginning with about 87K in late March and reaching a peak of approximately 145K by mid-June. The quarter ended with around 118K downloads.

Weekly Active Users: Active users steadily increased throughout the quarter, starting from 3.5M at the end of March and climbing to approximately 5.3M by the end of June.

Stick War: Legacy

Weekly Revenue: Revenue remained relatively stable with minor fluctuations, starting at around $340 and peaking at approximately $566 in late June.

Weekly Downloads: Downloads fluctuated throughout the quarter, starting at around 37K and peaking at approximately 41K in late May. The quarter ended with downloads at around 30K.

Weekly Active Users: Active users saw a decline from about 113K in late March to around 97K by the end of June.

METAL SLUG ATTACK

Weekly Revenue: The game experienced revenue fluctuations, beginning at around $2K in late March and peaking at approximately $3K in early June. It ended the quarter at around $1.5K.

Weekly Downloads: Downloads showed some variability, starting at approximately 18.5K and ending the quarter with around 17K downloads.

Weekly Active Users: Active users saw a slight decrease, starting at around 20K in late March and ending at approximately 18.7K by the end of June.

Castle Crush: Epic Battle

Weekly Revenue: Revenue remained relatively stable, starting at around $650 in late March and ending at approximately $490 in late June.

Weekly Downloads: Downloads showed a slight decline, starting at around 15K and ending the quarter at approximately 11K.

Weekly Active Users: Active users decreased from approximately 33K in late March to around 28K by the end of June.

Art of War: Legions

Weekly Revenue: Revenue saw fluctuations, starting at around $4.8K in late March and experiencing a low of approximately $1.7K at the end of May, before ending the quarter at about $3.5K.

Weekly Downloads: Downloads showed a peak of approximately 23K in mid-April, followed by a decline to around 7.6K by the end of June.

Weekly Active Users: Active users decreased from approximately 160K in late March to around 118K by the end of June.

For more detailed insights into the performance of these apps or other applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021